The Board
Every clue comes from a ledger, and every response is worded as a question. Pick the number of players, then a level.
Two players share this device. Player 1 buzzes with the A key or the red button, Player 2 with the L key or the blue button.
The Rules
| Level | Rounds | Clock | Responses | Qui Tam |
|---|---|---|---|---|
| Trainee | Round 1 and a final question | None | 4 choices, nothing lost for a wrong one | None |
| Auditor | Round 1 and Final Judgment | 20 seconds a clue | 4 choices | 1 tile |
| Expert SADHOT Auditor | Round 1, On Appeal and Final Judgment | 12 seconds to buzz, 5 to answer | 6 choices, sealed until you buzz | 3 tiles |
Round 1 has a column for each ledger and a sixth, The Black Bar, made from the lines in the black bars. The value of a tile sets how much the clue gives away: $200 opens the case file, and $1,000 shows a single row of the ledger. On Appeal doubles the values and asks for the sum, the outcome, the year and the matter as well as the name. A right response adds the value of the tile and a wrong one subtracts it. Letting the clock run out costs nothing, but a player who buzzes has to answer.
Qui Tam tiles hide on the cases a whistleblower brought. The player who finds one wagers up to their score, or the top value of the round if that is more, and answers alone with no clock. Final Judgment names the category first. Each player wagers up to their score, then answers alone with 30 seconds on the clock.
Two players share one device. Player 1 buzzes with the A key or the red button, Player 2 with the L key or the blue button. The first to buzz answers, a wrong answer opens the clue to the other player, and the player who answers right picks the next tile.
The Record
The clues, the lines in the black bars, the outcomes and the figures all come from the five ledgers of the ABCs of Corruption, where each one is cited. The game reads the ledgers each time the page loads and deals a new board every game, so a correction made there shows up here.